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Rand Miller: There’ll be plenty of switches and knobs. Designing Myst-like adventure games involves a lot of work trying to make the puzzles feel like they belong in the world – not just arbitrary or contrived. What kinds of puzzles will Obduction look to bring forth? Personally, I remember back in 2001 when Myst III: Exile was all about manipulating switches and knobs and various buttons in order to progress. It’s meant to be an entirely new storyline, unrelated to Myst, but with the same feeling of exploration and discovery.” Rand Miller: We’re definitely not trying to re-invent anything with Obduction. Will you try to adopt the design philosophy of Myst and Riven for a new generation or go in a completely different direction?
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Obviously it’s a new age of adventure games with various properties like Telltale Games’ IPs, Square Enix’s Life is Strange and even first person titles like SOMA and Outlast reinventing things. It provided a small income to keep things going, and was a great way to stay up on the latest platforms and engines.” Rand Miller: We primarily kept busy by converting some of our legacy games onto the mobile platform. What occupied your time after the Uru: Ages Beyond Myst and before Obduction? Although my brother has only a limited roll in Obduction (live action actor and music composition and performance) we really enjoy working together and hope to have some even larger projects we can work on in the future.” Rand Miller: It’s a great feeling to be working on a larger project that will give players the same feeling that Myst did. How does it feel, especially with the support received through Kickstarter? It’s been a long time since the Miller brothers came together for an honest to goodness Myst title. "There’ll be plenty of switches and knobs. Designing Myst-like adventure games involves a lot of work trying to make the puzzles feel like they belong in the world – not just arbitrary or contrived." GamingBolt spoke to Miller about the game’s origins, the mechanics Obduction will use in this age of choice-based adventure titles, development on Unreal Engine 4 and much more. Though it can be considered a spiritual successor to Myst, Obduction is very much its own mysterious beast.
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After several years of traditional Myst titles, Rand Miller is returning to the adventuring forefront with Obduction developed by Cyan, Inc. The game’s gorgeous visuals and intriguing story helped bring more awareness to the adventure genre, even if it’s abstract puzzles led to much frustration. Though the point and click adventure genre owes as much of its success to Monkey Island, Leisure Suit Larry, Full Throttle and other classic titles, it also owes its popularity to Myst. If you haven’t ever heard of Myst, much less Riven, then we don’t know what to tell about adventure gaming in general.
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